Stardewy Halloween


It’s been pretty quiet again. The latest reason happens to be Stardew Valley though. I haven’t been this hooked on a game for a while. I’ve clocked in almost 100 hours in the last two weeks. I surely would like to write all kinds of things about the game, but probably not quite yet. Continue reading


It’s that time again. I get it at least once per Xpack. My World of Warcraft game time is expiring and I’m not planning to renew it for a while. 6.2 came out and I barely had enough interest to build a shipyard. I’ve been running some Hellfire Citadel raids and mythic dungeons to gear up friends while I still can, but soon it’s time for welcomed peace and quiet again.


I’m also moving back to Oulu – at least for the weekdays. It became quite evident that I just get nothing done at home with kids running at my feet, while also being unable to physically visit my school. So now I’m going to go and actually get things done. That’s the plan at least.

Because of all the business tied to this moving and other RL issues, I’m probably going to be a bit busy. But I’ll be writing about Dark Dreams Don’t Die and Banished soon enough (I’ve actually already started with both of them) as well as finishing my Movies From the 90s series.

Since I’m giving up one time consuming MMORPG, I will most likely start another and play Final Fantasy XIV a bit further this fall. I quite like that I have a game where I can just grind some easy stuff while I have a glass of wine and listen to some good music. (I won’t do that when I’m immersing myself in a story.) Hopefully I wont just get myself completely hooked on FFXIV and mess up my plans for RL again. Heavensward is also out and the dragon race seems very sexy, but I think it’ll take a good while to finish the basic campaign of A Realm Reborn, so I’m not going to get ahead of myself.

I wish a nice summer for everyone, whether it’s spent outside on the beach or inside playing.

Achieving The Irrelevant

Achievements again. The curse in gaming. Or does it have to be? Can they be done well? Something strange happened after the Steam summer sale and I actually stumbled onto some achievements that made sense.

I ranted earlier about the whole achievement whoring aspect and being a completionist even though I don’t want to be. And how I’d prefer they never implemented achievements in games at all. Continue reading

Immersion vs. Achievements


According to Bartle’s character theory the basic types of players divide into Achievers, Explorers, Socializers and Killers. I consider myself as the first two. I usually prefer single player games and act pretty wary towards strangers in multiplayers. I do socialize with my small circle eventually but I’m not really interested in actual socializing as much as I just like some people and feel like playing with them occasionally. Then it’s rather rare for me to feel the competitive need for PvP or going around murdering everything. Continue reading